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Indie Dev Podcast
The story behind for favorite developers
Category: Video Games
Location:
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by Dave Voyles
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February 11, 2016 03:27 PM PST
itunes pic

This week I am joined by Chris Love, who is a Microsoft MVP for 8 years ASP.NET and is now making the transition to the new category, front-end web dev.

Chris has an extensive background in web development, and specifically around performance, which is one reason I wanted to bring him on the show, but also to illustrate how his penchant for tracking information lead to a recent transformation. Chris lost 66 pounds in 108 days and wrote a book to illustrate how. After reading through it, I realized how meticulous in tracking his numbers through his Microsoft Band, but also with the Xbox Fitness app.

In this episode, we'll discuss how developers can implement meaningful metrics into their apps to encourage repeat activity and tracking of such statistics.

Listen to the podcast

Download the .mp3

Subscribe via iTunes

Love2Dev.com

@ChrisLove

Topics discussed:

Path to Perf podcast [2:45]

whatdoesmysitecost.com [10:45]

Radio Free Europe [11:20]

webpagetest.org [12:15]

Google kills Flash [14:30]

Yes, Fast Food Frameworks Cost Too Much [19:30]

Basel metabolic rate [35:15]

Microsoft Band [37:00]

Excess post-exercise oxygen consumption [49:00]

Tabata workout [50:00]

J.J. Watts eats around 9k calories per day [54:00]

J.J. Watt Xbox Fitness [56:00]

Xbox Fitness [58:00]

HTTP Archive [1:12:00]

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

January 25, 2016 08:06 AM PST

Howard is an industry veteran who now works in academia at Shawnee State University's game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest.

As someone who has spent a large amount of time playing this game during my middle and high-school years, I'm a huge fan. We discuss his time building lasers for the Department of Defense, writing assembly code to optimize Everquest, as well as finding work on BBS boards in the mid-90s.

This is our longest episode yet, and perhaps the most technical one (or at least on par with the FNA episode!)
HyperKat.com
Shawnee State Gaming & Simulation program
Topics discussed:

http://www.theverge.com/2015/1/15/7551365/playstation-cpu-powers-new-horizons-pluto-probe
https://www.wikiwand.com/en/Altair_8800
http://www.shawnee.edu/academics/gaming-simulation/
http://shawnee.edu/game-conference/index.aspx
https://www.wikiwand.com/en/Ultima_Online
https://channel9.msdn.com/Series/codenamegoa/Writing-a-GDD-Game-Design-Document
Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

January 21, 2016 07:31 AM PST

Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux.

This is the longest and by far the most technical episode that we've had yet. Don't let that intimdate you though, as there is a lot to learn here. It's inspiring to see a young person learn so quickly (he only started coding 4 years ago!), and have such deep technical knowledge.

On this episode we discuss speedporting, or the process of moving games to new platforms in the shortest period of time, as well as many of the 36 ports he has done since he got started. If software engineering or graphics programming is your thing, then this episode is perfect for you.

https://fna-xna.github.io/
https://github.com/FNA-XNA/FNA/
@flibitijibibo

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

January 15, 2016 12:42 PM PST

Kevin Giguère is a programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA. Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.

January 12, 2016 02:33 PM PST

Sean Colombo has been making games for 15 years. After quitting college to run web-startup "LyricWiki", he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine's flagship games "Hive" and "Khet 2.0" are currently the top two rated board games* among the 80 that are on Steam.

Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it's Steam titles which includes the free-to-play Simply Chess.

@SeanColombo
@BlueLineGames
BlueLineGameStudios.com

August 20, 2015 10:54 AM PDT

David Catuhe is a Principal Program Manager on Microsoft's TED team in Redmond. He is also one of the master minds behind the open source WebGL framework, BabylonJS.
WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add support for WebGL, we will see more developers go from writing native applications to hybrid web-apps.
Join us as we talk about the current state of WebGL, in addition to his thoughts on asm.js and of c

June 08, 2015 10:40 AM PDT

This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.

June 08, 2015 10:40 AM PDT

This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.

May 27, 2015 05:19 AM PDT

Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain.

He's previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton, and Aliens in the Attic. The current title that his team is working on is Upside-Down Dimensions, an action adventure game of love and war, in a colorful paper crafted world, inspired by Japanese folklore and Origami.

We talk about how to properly scope a title that you're developing, in addition to understanding the role that publishers play in today's game development landscape.

April 04, 2015 11:39 AM PDT

In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe's PEGI system, in addition to how to prevent burnout and fatigue from working on one project for too long.

Sony's fatastic services for independent developers are highlighted as well, and I inquire about Michael's decision to stick with MonoGame for his current and future titles.

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

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