History
Icon-add-to-playlist Icon-download Icon-drawer-up
Share this ... ×
...
By ...
Embed:
Copy
Rss
Indie Dev Podcast
The story behind for favorite developers
Category: Video Games
Location:
Followers (10)
Currently following. Unfollow
25x25_9630061 Picture?width=25&height=25 Picture?width=25&height=25 Picture?width=25&height=25 Image_nophoto Image_nophoto Image_nophoto Image_nophoto Image_nophoto Picture?width=25&height=25
by Dave Voyles
x
take it with you
Iphone5s_trans go mobile with PodOmatic's new iPhone app.
don't have an iPhone? no problem »
x
loading results... Loader
loading results... Loader
x
No results found.
January 21, 2016 07:31 AM PST

Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux.

This is the longest and by far the most technical episode that we've had yet. Don't let that intimdate you though, as there is a lot to learn here. It's inspiring to see a young person learn so quickly (he only started coding 4 years ago!), and have such deep technical knowledge.

On this episode we discuss speedporting, or the process of moving games to new platforms in the shortest period of time, as well as many of the 36 ports he has done since he got started. If software engineering or graphics programming is your thing, then this episode is perfect for you.

https://fna-xna.github.io/
https://github.com/FNA-XNA/FNA/
@flibitijibibo

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

January 15, 2016 12:42 PM PST

Kevin Giguère is a programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA. Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.

January 12, 2016 02:33 PM PST

Sean Colombo has been making games for 15 years. After quitting college to run web-startup "LyricWiki", he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine's flagship games "Hive" and "Khet 2.0" are currently the top two rated board games* among the 80 that are on Steam.

Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it's Steam titles which includes the free-to-play Simply Chess.

@SeanColombo
@BlueLineGames
BlueLineGameStudios.com

August 20, 2015 10:54 AM PDT

David Catuhe is a Principal Program Manager on Microsoft's TED team in Redmond. He is also one of the master minds behind the open source WebGL framework, BabylonJS.
WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add support for WebGL, we will see more developers go from writing native applications to hybrid web-apps.
Join us as we talk about the current state of WebGL, in addition to his thoughts on asm.js and of c

June 08, 2015 10:40 AM PDT

This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.

June 08, 2015 10:40 AM PDT

This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.

May 27, 2015 05:19 AM PDT

Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain.

He's previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton, and Aliens in the Attic. The current title that his team is working on is Upside-Down Dimensions, an action adventure game of love and war, in a colorful paper crafted world, inspired by Japanese folklore and Origami.

We talk about how to properly scope a title that you're developing, in addition to understanding the role that publishers play in today's game development landscape.

April 04, 2015 11:39 AM PDT

In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe's PEGI system, in addition to how to prevent burnout and fatigue from working on one project for too long.

Sony's fatastic services for independent developers are highlighted as well, and I inquire about Michael's decision to stick with MonoGame for his current and future titles.

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

January 14, 2015 05:42 AM PST

Joining me today are Game Designer / Leader Developer Jacob Pennock, and Executive Producer Mike Schaiman, and Art Director Melissa Pennock of Livid Interactive.

We talk diversifying a studio, making money in the middleware marketplace, how to stay afloat as an indie, and how they use Intel's RealSense technology and Unity to create their gesture based first person combat game, Head of the Order.

In 2010, the husband/wife team of Jacob and Melissa Pennock founded a small studio in North Carolina called Unicorn Forest Games. Unicorn Forest was mainly focused on providing outsourcing services, for games on facebook and mobile devices.

Soon after arriving in California, Jacob was introduced to Mike Schaiman, and joined the team at Helios Interactive. Helios uses a variety of technologies to build interactive experiences for consumers in retail and at large events.
In 2013, Head of the Order, a tech demo, was entered into Intel's Perceptual Computing Challenge, and took the first place prize in the games category.

Early in 2014, Helios took notice of the potential of the game, and the saw an opportunity for the company to open a new games division. So Livid Interactive was created, under the wing of its parent company, Helios. Their latest title, Head of the Order, is a magical fantasy game played entirely with gestural spell casts. It's format is similar to a tournament style fighting game but with magic instead of martial arts.

December 14, 2014 10:34 AM PST

Illyriad-Games
Listen to the podcast.

Illyriad (ih-lih-re-ad) Games is an independent studio based across three continents. Realizing that WebGL isn't just a pipe dream, they've built their latest game on it. Their lcurrent title, Age of Ascent, is built on a custom WebGL engine, and is using Azure as a backend, with the ability to scale to 50k+ concurrent users.
Joining me tonight are CTO, Ben Adams, and CEO, James Niesewand. We discuss what it's like to manage a small team of developers across 3 continents, the importance of managing every last bit of processing power, when it comes to a game that scales to this size, and performance implications across browsers.
ageofascent.com
@Ben_A_Adams
@Jniesewand
Technical Whitepaper from Microsoft

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
http://benjaminbriggs.bandcamp.com/
https://www.facebook.com/bbriggsmusic

loading more... Loader
 
x

take it with you


Iphone_trans Listening to podcasts on your mobile devices is extremely convenient -- and it's what makes the podcasting medium so powerful.

You can take your favorite shows and mixes with you anywhere, but to do so requires some quick and simple steps.

Let's walk you through that process together.
step 1:


Click the "Subscribe With iTunes" link in the page's sidebar:

Subscribe_with_itunes

This will require that you have the iTunes software on your computer.

(You can download iTunes here.)
step 2:
Itunes_ss

Now that you've subscribed to the podcast on iTunes, the feed will display in your "Podcasts" section on the left navigation bar.

Click there and you'll see the show displayed in the iTunes browser.

You can "get all" to download all available episodes or just individual episodes.
step 3:


Plug your mobile device (iPhone, iPad, iPod) into your computer with the Dock Connector cable, and click the device in iTunes's left navigation bar.

Itunes_ss2

Once you have your device highlighted, click "Podcasts" in the top navigation bar and sync the podcasts you want on your device. Click "apply" and the episodes you have downloaded on your iTunes software will sync with your device.
that's it!

The beauty of this process is that now, every new episode of your subscribed podcasts will automatically sync to your device every time you plug it in and open iTunes. You can now take your favorite shows with you everywhere you go.

Enjoy!
done!
x

share this podcast


Email a friend about this podcast
x

subscribe to this podcast

Rss-icon RSS
Itunes-icon iTunes