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Indie Dev Podcast
The story behind for favorite developers
Category: Video Games
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by Dave Voyles
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May 27, 2016 07:42 AM PDT


Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece.

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Topics Discussed

[T1:30] Armless Octopus

[T4:10] Getting started in games with a game jam

[T7:02] Gameplay footage

[T9:10] Composing the soundtrack with Famitracker

[T11;13] Game development engine used

[T17:00] Accessibility

[T23:30] Their next game (footage!)

[T31:50] Question of the week

[T34:40] The new Mighty No 9 trailer looks terrible

Where to find them

All music is courtesy of Benjamin Briggs

Benjamin Briggs

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)

March 17, 2016 12:17 PM PDT
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Michelle and James Silva are a duo of developers based out of the Pacific northwest, perhaps best known for their work on the Xbox 360's Xbox Live Arcade, through their Dishwasher titles, as well as Charlie Murder.

Before that however, Ska Studios created the infamous I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1, using Microsoft' XNA framework for the Xbox 360, which went on to sell more than 300k copies. Earlier this week, Ska Studios released their first PS4 title, Salt & Sanctuary.

March 10, 2016 01:35 PM PST

Nick Robalik is an independent Game Designer & Developer who started the NYC-based game studio PixelMetal in 2012. His goal is to make fun, entertaining games for people of all backgrounds and ages. His professional career spans over 15 years of Art & Creative Direction in the advertising and marketing industries, including work for Audi, Coca-Cola, Google, M&M’s and Samsung. Nick also spent time as a professor at both Drexel and Temple Universities in the fields of interactive design and computer animation, and has been published on the topics of computer animation and digital audio production.

Nick’s newest game project, Sombrero, marks his return to commercial game development after 10 years. Advertising work is paying for the development. Please don’t hold that against him.

February 11, 2016 03:27 PM PST
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This week I am joined by Chris Love, who is a Microsoft MVP for 8 years ASP.NET and is now making the transition to the new category, front-end web dev.

Chris has an extensive background in web development, and specifically around performance, which is one reason I wanted to bring him on the show, but also to illustrate how his penchant for tracking information lead to a recent transformation. Chris lost 66 pounds in 108 days and wrote a book to illustrate how. After reading through it, I realized how meticulous in tracking his numbers through his Microsoft Band, but also with the Xbox Fitness app.

In this episode, we'll discuss how developers can implement meaningful metrics into their apps to encourage repeat activity and tracking of such statistics.

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Topics discussed:

Path to Perf podcast [2:45]

whatdoesmysitecost.com [10:45]

Radio Free Europe [11:20]

webpagetest.org [12:15]

Google kills Flash [14:30]

Yes, Fast Food Frameworks Cost Too Much [19:30]

Basel metabolic rate [35:15]

Microsoft Band [37:00]

Excess post-exercise oxygen consumption [49:00]

Tabata workout [50:00]

J.J. Watts eats around 9k calories per day [54:00]

J.J. Watt Xbox Fitness [56:00]

Xbox Fitness [58:00]

HTTP Archive [1:12:00]

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)

January 25, 2016 08:06 AM PST

Howard is an industry veteran who now works in academia at Shawnee State University's game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest.

As someone who has spent a large amount of time playing this game during my middle and high-school years, I'm a huge fan. We discuss his time building lasers for the Department of Defense, writing assembly code to optimize Everquest, as well as finding work on BBS boards in the mid-90s.

This is our longest episode yet, and perhaps the most technical one (or at least on par with the FNA episode!)
Shawnee State Gaming & Simulation program
Topics discussed:

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)

January 21, 2016 07:31 AM PST

Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux.

This is the longest and by far the most technical episode that we've had yet. Don't let that intimdate you though, as there is a lot to learn here. It's inspiring to see a young person learn so quickly (he only started coding 4 years ago!), and have such deep technical knowledge.

On this episode we discuss speedporting, or the process of moving games to new platforms in the shortest period of time, as well as many of the 36 ports he has done since he got started. If software engineering or graphics programming is your thing, then this episode is perfect for you.


All music is courtesy of Benjamin Briggs.

Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)

January 15, 2016 12:42 PM PST

Kevin Giguère is a programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA. Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.

January 12, 2016 02:33 PM PST

Sean Colombo has been making games for 15 years. After quitting college to run web-startup "LyricWiki", he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine's flagship games "Hive" and "Khet 2.0" are currently the top two rated board games* among the 80 that are on Steam.

Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it's Steam titles which includes the free-to-play Simply Chess.


August 20, 2015 10:54 AM PDT

David Catuhe is a Principal Program Manager on Microsoft's TED team in Redmond. He is also one of the master minds behind the open source WebGL framework, BabylonJS.
WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add support for WebGL, we will see more developers go from writing native applications to hybrid web-apps.
Join us as we talk about the current state of WebGL, in addition to his thoughts on asm.js and of c

June 08, 2015 10:40 AM PDT

This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.

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